Tao Dice by Kevin Fox
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Round Two Playtest Notes

When: Friday, Feb 7, 2003, 9:45pm

Who: Me

Notes:

Played with the idea of betting, raising, and re-raising, but the game feels better when there is a small number of stones, and allowing limitless betting makes a full 'round' (a cycle starting with stones distributed equally, and ending when one player has all the stones) pass very quickly. Also, the idea of a limit of three stones that a player can lose in a round is simple, and elegant.

The white reroll stones work well. Rather than make them too powerful, a white stone added to the pot in the second round forces a reroll of teh D20, without giving the player the option of choosing which to reroll. Giving the player the choice raises the issue of whether they have to specify what they're rerolling before or after others match or fold, and if it's before, then that decision should be implicitly indicated somehow in the game state. Ideally players shouldn't have to rely on memory to figure out where they are in the game. The game state should indicate that well enough.

I need to clarify a few rules to support this concept.

Round Two Revisions