Tao Dice by Kevin Fox
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Current Rules for Tao Dice

A Dice Game for Two to Six Players

Each player starts with:

Tao Dice in action

In addition there should be a two-sided token that does not start out in play.

Gameplay:

Gameplay consists of three levels: A game consists of several matches. A match is won when one player is in posession of all of the stones. Each match is made up of several rounds, where players bet stones in to a common pot, and the winner of the round takes the pot.

Playing a Round:

Part One

Part Two

Special Cases:

In Case Of A Tie: If two or more players tie with the highest score at the end of a round, those players (and no other players) start a new round, carrying over the current pot as the ante for the next round. Though these players don't have to pay an additional ante for this 'tiebreaker' round, all other betting proceeds as normal.

If a player runs out of stones ('Gratis Rule'): If a player has at least one stone before anteing, they must ante. If, over the course of that round, they have to call a raise but are unable to do so because they have no stones left, they can continue the round without folding, even if other players raise. When a player ends a round and has no dice, they are out for the remainder of the match, until one player wins the match, and the stones are redistributed. If a player is out of stones but has tied for the highest score for the round, the 'Gratis Rule' continues into the tie-breaking round(s).

Privacy: When folding, a player has no obligation to show their 6-sided roll to the other players, though they may do so if they wish. If a player doesn't fold, and makes it to the end of the round, where scores are tallied, they must show te other players their 6-sided dice, even if they know they haven't won the round.

Bid Multiplier: When playing with 4 or more players, the 'bid multiplier' rule is in play. Whenever two players have been eliminated from the match because they run out of stones, the number of stones required for an ante or bid goes up by one. For example, if playing with 4 players, once two players are out the ante becomes two stones, and each raise or call becomes two stones exactly. Two notes: First, if a player doesn't have enough stones to raise, match, or ante(ie they only have one stone and two are called for) they can use their one by virtue of the 'Gratis Rule'. Second, when raising or calling with a bid multiplier of 2 or more, the player must re-roll if any of the stones they add are white, and no matter how many white stones they deposit, they only reroll once for that bid. Similarly, when playing with 6 players, the bid multiplier raises to 2 when only 4 players remain, and raises to 3 when only two players remain.

Winning a Match: When a round ends and only one player has stones left, that player has won the match.

When playing with two players:

When playing with more than two players:

Alternatively, shorter games can be played by just playing a single match, or seeing who can win two matches first.