Glyph by Kevin Fox
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Intro to Glyph

When: , April , 2003, 9pm

Who: Me and Rachel


Playing both sides of a two-player game, I started to get a feel for the flow of the game. Even beyond the level of predictability when playing a bluffing game with yourself, I felt that the game was a little too rote; a little too causal. The only thing you can really do is try to bluff out your opponent, but with a limit of one stone per betting round, optimism will tend to keep a person in the game.

falling into a pattern where folds are rare, it becomes a simple game of luck. the window to the other player's psyche is too small, and there's little flexability of options for each player.

Players will bet more by a straight strategy than by the reactions of the other players. I'd like to create more of a social interplay between players.