Welcome to Glyph!
The road to this game was a tortuous one, with a couple dead ends. If I learned one thing in this assignment, it's when to acknowledge that a game should not be balanced. Sometimes tacking on a small weight here, a shim there, and an anvil on the back end makes for a game better left undesigned, and so on the path to Glyph, that's exactly what I did.
Undesign two games, that is.
I encourage you to read the brief synopses of these games before continuing on to Glyph, as Cat/Fish, at least, can be seen as the Father of Glyph.